Friday, 10 May 2013

Demon Dog

PHEW. 

So i've been working (almost, gotta eat and drink sometime...) solidly over the past couple days and I finished this off yesterday.








My demon dog! I modelled in Maya, sculpted in Mudbox, rendered a diffuse map, a displacement map and a spec map and badda-bing!

Pleased with this guy, he's been a few weeks in the making now and the only thing I have really enjoyed working on in this major project. I have other bits to finish also which i'll update with once i've got it all sorted.


Wednesday, 10 April 2013

Plodding

Sorry for lack of updating... been working on my major project stuff for uni. I have a few WIP images for you but no renders as of yet. 


I'm working on a model of a demon dog I designed at the moment... above is low poly wire. It's at 3066 polys so far... the majority of them being in that face! I have some cleaning up to do, as well as some form making. Still need to add the feathers around the back of it's head, teeth, tongue and the tail but I think i'm getting there.




 Some more low poly wire images... am so pleased with those paws!! 




Lastly some mesh smooth images for you. Still have a little bit of work to do on him yet but I can't wait to get into Mudbox and start sculpting... I can see myself getting quite carried away...

He's going to be a black/dark grey, thinking primarily scales (a bit like Toothless in HTTYD style) to give him a bit more of a creature feel and to set him apart from looking completely like a dog. Thinking of perhaps adding some scars and war wounds as this guy is guardian of a cave and so has probably had to fight off quite a few people in his time! Will keep you updated with the progress.



Monday, 28 January 2013

Major Project

Sorry for the lack of update, been so busy with uni lately. I have just finished pre production on a couple of projects that I want to share with you!

I wanted to make a greyhound style character and so sketched out a few designs. I wanted to make something a bit more fantasy-like than just a greyhound so experimented with adding horns, feathers etc before moving on to the turn and pre vis. 






I'm also working on a short film of which I had to design a pigeon for. The pigeon was supposed to be a grubby, city pigeon so I did a few quick pigeon studies before moving on to the design and finally the turn.




Tuesday, 4 December 2012

November





November's sketch dump! Have some Digimon thrown in with a few of my own characters and some life drawing.

Wednesday, 28 November 2012

It's finished yaaay!

FOR NOW.


Around 15 hours. I had so much fun with this!!

Monday, 26 November 2012

Progress

I worked more on the painting of my dog today.


Not sure how many hours I must have spent on it... another couple this evening I guess. Gonna try to get it finished for next week so I can get it printed! I'm really enjoying this, it's nice to have something to work on besides uni work.

Thursday, 1 November 2012

Doodle

Quick doodle of WarGreymon!
I say quick, the sketch took me a while, but I only spent 30mins on the colouring. I wanted a break from uni work.

Tuesday, 30 October 2012

Again with the painting!

Again, I wanted to practise my speed paint technique so I took a few photos of my greyhound, Ria, and sat down with my trusty wacom.

This is the picture I chose:


And here are a series of WIP's:






I think i've clocked up around 8hrs on this so far... I intend to get it finished in time for Christmas to give to my parents as a present! But I haven't worked on it since the beginning of September because uni has taken over. I'll keep you posted.



Pokemon Paintings

So over the summer I did a series of 2hr digital paintings of 5th gen Pokemon. I had a lot of fun with them, I wanted to practise speed painting and followed a couple of tutorials from deviantart to help me.

Beartic:


Sawsbuck:


Serperior:


Unfezant:


Friday, 26 October 2012

Maya/Mudbox Hand Project

So for our project these couple weeks we had to model our own hand low poly in maya - then transfer and sculpt/texture in mudbox, before transferring back to maya to render out in Mental Ray.

Phew.

So here is my end result!

(With displacement map, rendered in Maya with Mental Ray):




Low Poly Wireframe:



And here are photos for reference:



I have to say, I had a lot of fun working in Mudbox. I painted the texture on myself using just the mudbox brushes rather than using a stencil of my own hand as the texture (which was what most of my classmates chose to do... I think I ended up giving myself more work) but I wanted to experiment with painting the texture. 

Here are a few more stills of my sculpt: