Tuesday, 4 December 2012


November's sketch dump! Have some Digimon thrown in with a few of my own characters and some life drawing.

Wednesday, 28 November 2012

Monday, 26 November 2012


I worked more on the painting of my dog today.

Not sure how many hours I must have spent on it... another couple this evening I guess. Gonna try to get it finished for next week so I can get it printed! I'm really enjoying this, it's nice to have something to work on besides uni work.

Thursday, 1 November 2012


Quick doodle of WarGreymon!
I say quick, the sketch took me a while, but I only spent 30mins on the colouring. I wanted a break from uni work.

Tuesday, 30 October 2012

Again with the painting!

Again, I wanted to practise my speed paint technique so I took a few photos of my greyhound, Ria, and sat down with my trusty wacom.

This is the picture I chose:

And here are a series of WIP's:

I think i've clocked up around 8hrs on this so far... I intend to get it finished in time for Christmas to give to my parents as a present! But I haven't worked on it since the beginning of September because uni has taken over. I'll keep you posted.

Pokemon Paintings

So over the summer I did a series of 2hr digital paintings of 5th gen Pokemon. I had a lot of fun with them, I wanted to practise speed painting and followed a couple of tutorials from deviantart to help me.





Friday, 26 October 2012

Maya/Mudbox Hand Project

So for our project these couple weeks we had to model our own hand low poly in maya - then transfer and sculpt/texture in mudbox, before transferring back to maya to render out in Mental Ray.


So here is my end result!

(With displacement map, rendered in Maya with Mental Ray):

Low Poly Wireframe:

And here are photos for reference:

I have to say, I had a lot of fun working in Mudbox. I painted the texture on myself using just the mudbox brushes rather than using a stencil of my own hand as the texture (which was what most of my classmates chose to do... I think I ended up giving myself more work) but I wanted to experiment with painting the texture. 

Here are a few more stills of my sculpt:


I decided I need to update my blog more. I know i've had this revelation before, but this time I really mean it. So here is a dump of sketches that i've compiled over September/October. I'll scan all my sketches and update once a month I think rather than just leaving them in my sketchbook. 

The first page is mainly fan art of Digimon/Pokemon with some quick pigeon studies in the bottom right (went to London on a trip - there are a lot of pigeons).

Second are a couple of character designs (stag creature, four legged creature with skull) and fanart of Bunnymund from Rise of the Guardians. Very excited for that movie.

Third are a series of 1 minute/30 sec gesture drawings from our visual studies class.

Monday, 13 August 2012


So this is me just trying out different shapes and character things. Just wanted to try drawing something a bit different. I need to get more stuff posted on here, but I always seem to either never get around to doing it or never even get round to scanning things in the first place. This must stop!

Monday, 9 July 2012

Favourite animal.

I thought there's no point in doing the drawing challenge in order since i've already missed out a few days hah. So here's a few sketches of my favourite animal!


Friday, 22 June 2012


I was watching a programme called 'Ocean Giants' the other night on the BBC and I was mesmerized by the river dolphins. They are the most weird but most incredible creatures, so I decided to sketch.

I really want to draw these guys more, they're amazing. Also killer whales and narwhals.

Sunday, 17 June 2012

Final Character Brief

 This work is older than my previous post, but I thought I would put it up here anyway. We had a brief at university where we had to create a character and an environment. I LOVE character design and so I was really excited to get started. I drew up a few initial ideas of different creatures:

I liked the idea of using a snake character (but one of the rules was that we had to make our creature humanoid) so I kept with a Pharaoh/Egyptian idea and began to research the Egyptian Gods. I thought about making one of my own with a snake head (as far as I know there isn't one with a snake's head, only a crocodile).

So I came up with Thu'ban! Originally he was going to have a huge hood (as shown above) to look really intimidating and fierce. However my lecturers and I discussed that maybe it would be better to make it smaller. I tried a few initial colour ideas (Top left being colours taken from the Egyptian gods, top right being stereotypical snake colours and bottom being the colours of an Egyptian cobra).

Settling on the colour scheme I then proceeded to do some more research into hood shapes and environment art. I also drew up a model sheet so I could get modelling. And such was the outcome:

I also modelled Egyptian temple ruins to go alongside my character.