Phew.
So here is my end result!
(With displacement map, rendered in Maya with Mental Ray):
Low Poly Wireframe:
And here are photos for reference:
I have to say, I had a lot of fun working in Mudbox. I painted the texture on myself using just the mudbox brushes rather than using a stencil of my own hand as the texture (which was what most of my classmates chose to do... I think I ended up giving myself more work) but I wanted to experiment with painting the texture.
Here are a few more stills of my sculpt:
No comments:
Post a Comment